COSMO

Andrés Jaque / Office for Political Innovation

Architects: Andrés Jaque Architects / Office for Political Innovation
Location: PS1 MoMA, New York, US
Year: 2015
Photography Director: Imagen Subliminal, Miguel de Guzmán

More than 2 billion gallons of water circulate every day beneath New York City.

COSMO is a movable artifact, made out of customized irrigation components, to make visible and enjoyable the so-far hidden urbanism of pipes we live by.

An assemblage of ecosystems, based on advanced environmental design, engineered to filter and purify 3,000 gallons of water, eliminating suspended particles and nitrates, balancing the pH, and increasing the level of dissolved oxygen.

The United Nations estimates that by 2025 two-thirds of the global population will live incountries that lack sufficient water.

COSMO is designed as both an offline and an online prototype. Its purpose is to trigger awareness, to be easily reproduced all around the world, giving people access to drinking water, and to a dialogue about it.

But above all, COSMO is a party-artifact that goes wherever the party is. It is a device meant to gather people together – as pleasant and climatically comfortable as a garden and, at the same time, as visually rich as a mirrored disco ball. As a result of a complex biochemical design, its stretched-out plastic mesh glows automatically whenever its water has been purified.

With COSMO, the party is literally lit up every time the environment is being protected.

 


Winner of the 2015 Young Architects Program at The Museum of Modern Art and MoMA PS1, New York.
Team: Patrick Craine, Jocelyn Froimovich, Roberto González García, Laura Mora, Sebastian Bech-Ravn, Yannan Chen, Ilgaz Kayaalp, Nicolò Lawanski, Jorge López Conde, Senne Meesters, Jorge Noguera Facuseh, James Quick, Jarča Slamova
Research on the politics of water: Iván López Munuera
Research on urban infrastructures and water in New York: Esteban de Guido de Backer
Structure Engineering: BAC Engeneering and Consultancy Group, Xavier Aguiló i Aran, Rodrigo Martín, Jaume Vallès, Hugo Díez
Ecosystem Design: Asepma Jochen Scheerer
Hydraulic Engineering: ARUP, Sebastian Lopez, David Dubrow
Electrical Engineering: ARUP, Michael Incontrera
Lighting Engineering: Antonia Peón-Veiga
NYU Department of Interaction Science: Arlen Bitsky, Ernie Gerardo, Hovsep Agop, Oskar Noam, Anneka Goss, Charles Deluga, Omayeli Arenyeka, Leslie Martinez, Sriya Sarkar, Nadia Palachkina, Dana Karwas
Models, web platform and app: Miguel Mesa del Castillo, Joaquín García Vincente, Anna Melgarejo, Tatiana Poggi, FABLAB, PROYECTOS ARQUITECTÓNICOS, UNIVERSIDAD DE ALICANTE, AD HOC
Audiovisuals: Bollería Industrial, Paula Currás, Ana Olmedo, Eugenio Fernández Sánchez, Enrique Ventosa
Voice artist: Lee Buckley
NYC Department of Environmetal Protection, Corinne Martin, Kim Estes-Fradis
Ecosystemic Production: J. P. Buonocore, Yannan Chen, Jiaying Fan, Michelles Hofet, Michelle Ida Kleinman, Rennie Lauren Jones, Valerie Lechene, Yoonseok Lee, Stylliani Loannidou, Abreu Lucas, Yishan Qin, Dihua Yan, Haotian Xu, Irene Navarro Cascón, Laura Abad Satoca, Alberto Pajares Ruiz
Botanical Advise: Queens Botanical Garden, Rebecca Wolf
Gardens and Ecosystems: Balmori Associates, Camilla Hammer, GRNASFCK, Julia Frederick, Patio Interior and Marc Pascal, Regina Galvanduque and Andrés Mier y Terán, wHY, Paula Livingstone, Sofia Armanet, Verdant Gardens
Advise: Storefront for Art and Architecture, Pepe Cobo Gallery, Queens Botanical Garden