Responsive Learning Environments



Why do we have to rethink the design of spatial learning environments today? Approaches for teaching and learning have long reflected prevalent cultural, social and economic values and attitudes in society. The supporting technologies – once chalkboards and physical labs – now embrace digital media, cloud computing, and a gamut of digital devices that allow access to digital resources anywhere and anytime. Pedagogies reflect the available tools and methods, but the design of the physical learning environments has been slow to adapt to a digital age and its new forms of learning. Contemporary physical learning environments – classroom, library, labs – should be conceived to support forward looking contemporary pedagogical approaches, thus incorporate the means and methods available at the time. But information technology and its related instructional technologies are often difficult at best to implement in schools that have been built for a purely analog mode of teaching. The design of the high school system provides a unique opportunity to prototype innovative technologically responsive learning environments that can lead as a model of innovation into the future.

Why do we have to rethink the design of spatial learning environments today? Approaches for teaching and learning have long reflected prevalent cultural, social and economic values and attitudes in society. The supporting technologies – once chalkboards and physical labs – now embrace digital media, cloud computing, and a gamut of digital devices that allow access to digital resources anywhere and anytime. Pedagogies reflect the available tools and methods, but the design of the physical learning environments has been slow to adapt to a digital age and its new forms of learning. Contemporary physical learning environments – classroom, library, labs – should be conceived to support forward looking contemporary pedagogical approaches, thus incorporate the means and methods available at the time. But information technology and its related instructional technologies are often difficult at best to implement in schools that have been built for a purely analog mode of teaching. The design of the high school system provides a unique opportunity to prototype innovative technologically responsive learning environments that can lead as a model of innovation into the future.